The harvester stopped in front of the facility. Although you could climb down the ladder here, off the harvester, there's no reason to do so right now. Instead, head over to the front of the cart. Another lever is here, this one didn't do anything until now. Pull the lever and watch the walkways retract and a moment later the cart is moved inside the facility.
You arrive in a room with a round walkway. Before walking off the cart, pull the lever again and immediately walk backwards to get off the cart. The cart is closed and moved back to the harvester. Turn around and walk to the left. After a few steps you'll see another cloth to your left on a conical shaped device, so touch it. Continue walking until you reach a stairway leading outside. Walk up the stairs, you come at a place with a large windmill shaped machine. You cannot go anywhere else except going back inside to the round walkway. Walk to the left, after a few steps you'll see a ladder on your right. Go down the ladder. You will see a doorway to your left. Head through the doorway and pull the switch around the corner. Now turn around and go down the ladder. This area was first blocked by the cart. Had you not sent the cart back then you would not have been able to go down the ladder here. When you're down the ladder, turn left and walk the passage till the end. Turn left here and climb the ladder, pull the switch and continue forward. You enter a room similar to the room where you entered the facility. To the left is a ladder you can climb. Turn right and walk the stairs leading outside. You're now on the other side of the facility overlooking the windmill shaped machine.
Here, the walkways towards the mill section are intact. Take the walkway left of you, leading to the structure underneath the mill. Enter the building and you find yourself in a room with large millstones in the middle. Turn left, walk past the first doorway, towards the second doorway. Touch the cloth on the left side of the doorway, then flip the swith on the right side of the doorway. The millstones start turning. Enter the doorway you are standing in front of now, walk the stairs and you'll end up in a control room with a viewer on both sides of the room. On your right you see a blueprint of the facility, on the left side is another screen that seems to display a zoomed-in view of the same blueprint. Click on the chair to use the screen. On the bottom of the egg shaped viewer you see 1 or 2 blue lights. These are for panning the view to another section of the facility. You'll also notice that at some sections of the facility another set of controls appears next to the viewer. Find the section with four mixers in it. All four mixers are turning at the moment. You need to turn the mixers off, drain the water and release the lock that is preventing you from climbing down the mixers. To do that you have to select each of the four buttons (one at a time) on the left of the viewer and press the 3 symbols on the right side of the viewer one after another. Repeat this for all the four buttons on the left. One of them will not work, but it won't matter as that's a mixer you do not need to use.
You could also turn the ovens off now, that will save you from having to run around the facility later. To do that, press the left blue button on the bottom of the screen. The viewer will now display the next section of the facility with the four ovens. Two ovens are lit up, the other two are not. This means you will have to turn off the two ovens that are indicated in yellow on the viewer. When you select one of the buttons on the left side of the viewer, this will select one of the four ovens and a yellow symbol appears on the panel on the right of the viewer. Press the yellow symbol to turn the oven on or off. When you're done, leave the chair and exit to the right, taking the stairs up. When you come outside, you'll see that the walkway forward is broken. That means you will have to find another way to get there... Instead, turn left and walk towards the mixer that is on the same side of the facility as the defective mixer. Climb down the ladder and enter the drainage hole. Follow the tunnel to the end until your way is blocked by a grate. On the ground lies a Relto page, this one gives you firemarbles. Turn around and walk back through the tunnel, out of the mixer and back to the control room.
Now take the other exit with the stairs leading down to the millstones. When in the room with the millstones, turn left and exit the room via the first doorway left. Walk up the stairs and you appear outside overlooking two drainage pipes. Walk towards the second one. The grate in this one is cut. Jump on the edge of the drainage pipe and walk through the opening in the grate into the drainage tunnel. At the end of the tunnel climb the ladder and you have made it to the other side that you could not reach because the walkway leading here was damaged.
Walk towards the middle structure and enter the building. Just before you enter the room, on your right side is a switch. Pull it to turn the power on in this room. Now walk to the middle of the room with the cone shaped device. In front of it is a button. Push it and the walkway starts to move upward. It's an elevator. At the top, walk off the elevator and into one of the two corridors. At the end of the corridor take the walkway leading outside. Halfway is a sidepath to a rooftop section. In the corner you will find a backpack. Climb down the ladder in the middle of the rooftop. Turn right and walk towards the 7th cloth on the left wall. Touch it. That was the final cloth which means that the symbol in the cave is now complete. There are still things to do here, though. You'll have plenty of time for the symbol later...
Do you see that stone lying next to the orange pylon? That stone is blocking your way (believe it or not) and you need to move the stone before you can use this walkway. So, push the stone away. Now the walkway is clear. But you cannot enter the oven room because the elevator is still up. You need to lower it. So, turn around and walk towards the ladder that leads to the rooftop section. Climb the ladder and take the half-round walkway (doesn't matter in which direction) back to the elevator. Lower it by pushing the blue button. When the elevator is down again, you will need to use the ovens. But to do what? And how? In order for the ovens to work, you need to do two things: 1) Turn on the power to the ovens from within the control room. 2) Find a way to operate the ovens.
First, let's turn on the ovens. So head back to the mixers outside and climb down the ladder of the first mixer on your left. Walk through the tunnel, via the room with the milling stones, up the stairs back to the control room. Take a seat behind the viewer. The viewer should still be centered on the section with the ovens, so all you have to do is: push one button on the left of the viewer, then the yellow symbol on the right of the viewer. Repeat this for all four buttons on the left, each followed by the yellow symbol on the right. When that is done, all four ovens should be lit up yellow in the viewer. As soon as they are, leave the control room and head back to the oven room.
When you're back in the oven room take a look at one of the ovens. There is a viewer to the right of each of the ovens. When you look through it you see three sliders, each with a different symbol underneath it. The first symbol indicates time, the second symbol indicates either weight or pressure and the third symbol indicates temperature.
Exit the oven room via the walkway with the orange pylon on it. Keep walking forward until you reach the last room with the orange glow. In the middle of this room is a cylindrical shaped machine. It does not seem to be opperational at the moment. In front of the machine is - from left to right - a lever, a pedestal and a large dark botton above it, a Bahro linking stone and a D'ni linking book.
The Bahro stone is what you want to use at this time so touch it. You are linked to a Bahro cave with 3 drawings on the wall. Looking closer at the drawings, you can see that the symbol in the middle of each drawing resembles one of the 3 symbols for the ovens. The spokes in each drawing is a different number for each of them. The first drawing with the symbol time in it has 40 spokes, the second has 30 spokes and the last one has 20 spokes. These values can be used for the ovens. Why else would they be like writing on the wall? You've learned all that you need to right now. One point of interrest though, in the middle of this Bahro cave is a hole. But when you look into the hole, there's no starry sky down there, it looks like... another Bahro cave. That's unusual, even for a Bahro cave. You will learn more about these two special Bahro caves later. For now, let's link back to Relto and use the Er'cana linking book using the cloth page to link back to the last shellcloth.
When you're back at the shellcloth, turn towards the orange pylon and walk to the oven room. Go to the first oven you encounter and look trough the viewer. The markings on the sliders are pretty easy, each thin line corresponds to 1 unit or 1 spoke, each thick line corresponds to 5 thin lines, so 40 would be 8 thick lines up (starting from the bottom). So, 30 is 6 thick lines up and 20 is 4 thick lines up. Make this same setting for each of the four ovens and after you've set the last one, press the yellow button in the right side of the viewer. This will start all four ovens.
So how long is this going to take? In Uru Live, as opposed to the offline versions of the game, it takes four hours total for these settings. That means that 1 hour is respresented by 10 thin lines or 2 thick lines. So, each thin line is equal to 6 minutes. Remember what i said about the symbol in the cave? You'll have all the time you need to check out the symbol in the cave now. So let's go there, link to Relto and back to the beginning of this Age via the Er'cana linking book on your bookshelf.
You appear in the first cave. Turn around and walk out of the cave. When you reach the riverbed, turn left and walk via the opening in the wall to the second cave. You should see the completed symbol now, it is the same symbol that is also on each of the clothes. Walk into the symbol. When you do, you are linked away. The symbol is a portal!
You appear in a regular Bahro cave. Turn around and touch the symbol on the wall. In the middle of the cave is a round stone shape floating in the air. One half of the round stone dematerializes after you touched the symbol on the wall. Walk into the opening in the middle of the Bahro cave and you are linked back to Relto. When you arrive there, you could go see the stone wedge that you just acquired. It is outside, behind the growing tree.
* End of Part 2 * Next: Er'cana Part 3: Pellets